Category Archive: Comics

Internal Monologue Reviews: Green Lantern #55

Green Lantern #55

By Geoff Johns, Doug Mahnke and Christian Alamy

A note to the reader: there’s only one way to correctly read this particular review. It goes something like this:

The year is 1991. You’re a ten year old boy and it’s your third summer going away to camp. While you’ve finally gotten used to camp and you’re starting to feel like it’s becoming a home to you, this year is different because there are all of these new boys who seem to be best friends from home. And they’re into all kinds of things that you haven’t really heard of before, like 2 Live Crew. It’s pretty tough to connect at first because you’re so unfamiliar with their interests, but once they finally start to accept you, they get really excited about introducing you to all of their stuff. About two weeks into the summer, all the boys in your age group go out on a camping trip, and once the counselors are in bed, your new friends take out a Walkman and ask you if you’ve ever heard of a guy named Andrew Dice Clay. When you tell them no, their eyes light up at the opportunity to provide you with your first Dice experience. You put on the headphones, and press play, and you begin to hear the voice of a man with a very thick New York accent:

“Little Miss Muffet sat on a tuffet, eating her curds and whey. Along came a spider, sat down beside her, and said…

Click here to read more »

Avengers #2 Vs. Chick Tracts

I don’t know how to justify my doing this other than lack of sleep.

Click here to read more »

Are You Even Ready for This, Marvel?

What’s a slap bet, you ask? (Click that link! CLICK IT NOW!)

Oh, you’re not into words, are you? Me neither. Here’s some video:

As you can see from the example provided above, the Slap Bet is clearly the greatest interaction that any two people can have in a fictional setting. Or any setting, for that matter. And I don’t see why it’s not in comics yet. If all comics were about superheroes betting and slapping each other, the world would be a pretty magical place to live. And I’m a Marvel guy, so I’m gonna start with Marvel’s First Family.

Allow me to present to you…

The premise: The Beyonder gets bored and calls up the FF and forces them to compete in a series of idiotic competitions against one another in order to save the universe. In order to add a sadistic twist to the game, each time someone wins, they get to slap the loser at a time of their choosing, and if they refuse to slap, then the universe goes bye bye. Obviously, there’s extra points for creative slappery.

(It would do you well to ignore the massive holes in my plot. They’re totally besides the point.)

Why the Fantastic Four? A few reasons. First of all, the family that slaps together, stays together. Anyone who ever watched an episode of Little House on the Prairie knows that. More importantly, each member of the FF has the perfect powers to be the winner of a Slap Bet. Think about it.

Mr. Fantastic: Take a look at the image above. That guy can stretch his hand and make it all kinds of huge, making him a natural master slapper. Combine that with his intelligence, and Reed will naturally compute the ideal angle and velocity to achieve maximum slappery.

The Human Torch: The Flaming Slap. That’s a whole new world. The handprint he’d leave? A third-degree burn. Slap On!

The Thing: Ok, it wouldn’t be that interesting with him, but he’s just really strong and could slap you into the next country, so that’s pretty hardcore, right?

The Invisible Woman: She’s the best; you’d never see it coming. But everyone would know she got you after she left a transparent spot on your face in the shape of a hand.

Folks, this is an idea that works. Everyone, and I mean everyone would read this book. And the Slap Bet concept is equally entertaining with any two characters. Seriously, try it at home. Imagine if this was the way our superheroes resolved their conflicts? The first thing Captain America would have done after he came back to life is to slap Iron Man for being so wrong about the Civil War. There wouldn’t even have been a Civil War; they would have just had a Slap Bet!

You’re welcome, Universe.

Perfect Pages: Blazing Combat

This is a new thing I’m gonna be working on over here whenever I find something that speaks to me like so. The title is self-explanatory; when I find a page that I think is perfect, for lack of a better term, I’ll scan it up and give it a little word massage.

Do I have any kind of standards for this? Of course not. But when I see a page that whose construction speaks to me on a deep level, then I’ll know it for me, and that’s all that matters, isn’t it?

Enough nonsense, let’s get this going.

(Click to enlarge.)

This page comes from a story called “Holding Action” written by Archie Goodwin with art by John Severin. You can find it in the Fantagraphics collection Blazing Combat, which came out earlier this year. The book collects the only four issues of the comic of the same name, which was basically shut down in 1965 (think Vietnam) because of it’s honest take on warfare. Much like Charley’s War, it was basically an anti-war comic. Thesee stories refused to glorify battle and instead sought to provide honest and realistic tellings of the violence and brutality that our armed services are forced to endure. Each story is short, no more than a few pages, and each one serves it’s purpose, reminding us of the high cost that soldiers paid from the Revolutionary War all the way up to Vietnam. Think about this: This was a comic that told a story from the perspective of an innocent Vietnamese citizen casualty within a year of the U.S. Army officially entering the conflict. Pretty ballsy, no?

“Holding Action” is a tale of a young soldier named Stewart who goes from being afraid to use his gun to refusing to part with it at the cost of his sanity. The page I chose illustrates the crucial turning point when Stewart is forced by his superior officer to start shooting. By the end of it, he simply can’t stop. It’s the first six panels of this that really get me. The camera angle in the top three places the reader right behind the action, heightening the sense of realism by making you feel like you’re in the trenches with Stewart. You can’t see either of the characters’ faces, so the tension is conveyed through the body language. Look at the Sergeant’s hands on Stewart’s shoulders as he goads him to shoot; in a very real way, he’s the one pulling the trigger.

But once you get to those next three panels, you see the transformation, the terrified child turning into a cold-blooded killer. Severin doesnt show us anything else, and we don’t need to see it. This is a moment about a boy and his gun. Look at him crying in that first panel, watch his eyebrows come down in the second as the gun becomes his own, and by the third panel, he’s another person entirely. That kid who was afraid of the action is completely gone.

Those last two panels lack the power of the top six, but they serve the purpose of showing us that Stewart has completely lost his mind. The danger is gone, but this kid can’t stop shooting. Even if most of the action takes place in the first two thirds here, the page as a whole is perfect to me. However, I’m willing to make up for that by showing you the last three panels of the story, which are equally fantastic.

(Again, click to enlarge. Do I really need to say that?)

By the end of the story, Stewart has completely lost it. All he wants to do is shoot; he even needs to be restrained from taking potshots at enemy medics. When his rifle is finally taken away from him, he breaks. Here we see him being taken away. As he’s dragged into the ambulance screaming, we get a close-up look at the very same Sergeant who forced Steward to fire his weapon in the first place. Unlike that three-panel moment where we saw Stewart’s change before, this time we see almost nothing in terms of emotion on the Sergeant’s face (at least I don’t). He clearly has no regrets.

It took me a while until I realized I was reading a story about two casualties of war. One man’s sanity and another man’s heart.

Look at me, getting all intense and stuff. What’s that about?

Never Thought I’d See This in a Comic..

From Red Hood: The Lost Days, by Judd Winick and Pablo Raimondi